When looking back at this project I can see that I made quite a lot of mistakes but I also have a lot of positives too and I will be discussing throughout this evaluation of the project and about my individual performance.
Firstly, I chose to use construct 2 to make mt final major project which I thought was the best choice for me because I know that my weaknesses are 3D modelling and as construct 2 only deals with 2D creations I felt it was best suited to me. Also with construct I am not too confident with programming but constructs coding is more visual rather than text based which made it simple/easier for me to understand. To create my sprites I used piskel which is a 2D art website to focuses on the pixel/retro art style which is wanted I want to be in my game because I can create good pixel art that looks aesthetically pleasing.
When making my first final major project idea I gained new skills that I never thought that I would learn such as being able to select and name your own character is something that I also wanted to be in the game and with the help of tutorials I was able to make this a reality and it fitted into my game perfectly. Other skills that I learn where how to make the enemy follow the player which is also something that I've always wanted to learn because although a turret would have been easier to do that means the enemy would have had to been stationary which is not I wanted as this would have made the game too easy. The skills that I have developed further are my pixel art skills as I feel that I have learnt a lot about animation, body shapes and shading which are relatively small things but that make a big difference in the overall look of the game. Another skill that I have developed which I never thought I would during this project as it was an individual task but my teamwork skills were highly improved as whenever someone had a problem or an issue with their game they would ask other people including me for advise/help on how to fix the problem so everyone was learning from each other.
The project that I actually made and exported couldn't possibly be any further from what I actually proposed to do because initially I said that I was going to make a side-scrolling RPG game with boss fights, dungeons, character abilities, leveling system, inventory and different biomes/areas. I now realize that this was too much of a task to complete and after working on that first game for a couple months and I had only done so little of my original idea I knew that I wasn't going to complete this project so I decided that I would stop working on this project and start a much smaller project. I decided that this new project would be a side scrolling game where the objective is to just escape, you could still choose from a range of characters but you could no longer name your character because I just didn't have time to add this feature. The game wasn't very long but it had the potential to become a good game which has lots of levels and different obstacles to overcome.
My time management and scheduling on this project was perfectly fine I feel and this usually one of my biggest weaknesses but on this task I was keeping up to date with what I planned to do and of course I ran into problems but they were never major and didn't take too much time to fix. The main issue with time for me is that I just didn't think that I had enough time to complete a project on that scale which is why I downsized my project and I regret not doing that project from the start because my time management would have been even better meaning that I would have had more time to focus on the main gameplay, fixes bugs and add extra features.
Even though I completely
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