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PROGRESS UPDATE
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PLAN FOR NEXT MONTH / WEEK (Including Possible Contingency Plans If
Problems Anticipated)
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Mon W/B 08/01/16
(Detailed Weekly Summary)
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So far when doing my final major project I have researched into
different assignment briefs, done my initial research into the game that I
want to create which will be a 2D questing/adventure game and now I am
currently preparing my presentation which will finalise my ideas.
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My plan is to finish this presentation so that it meets all of the
requirements, I want to create my character assets, a very basic world layout
and a prototype to show the client what the game would look like and play
like. This presentation id due for the end of this week and I plan to meet
that deadline with time to spare so I can check over everything and practice
my presentation.
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Mon W/B 12/01/15
(Detailed Weekly Summary)
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During the week off college I didn’t have a chance to do much work
due to being busy with university interviews and other things. However last
Friday I did give my presentation in front of the rest of the class and
answered any questions that they had, I feel that the presentation went well
as I portrayed all of my ideas very well and I also have a few new ideas to
add to the game because of the class’s feedback.
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For this week I want to start working on my games main title screen
and character select screen so that I can ensure that there mechanics are
working as they should and then after I am positive that they are working I
will add the assets so that it looks ascetically pleasing.
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Mon W/B 19/01/15
(Detailed Weekly Summary)
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During this week I didn’t work on the title screen as I said that I
would as I didn’t feel that it was as important/difficult as other aspects of
the game to create. I did complete the character select screen in its simplest
form by just using basic shapes to represent what will become portraits of
each character. As well as doing this I also made it possible to name your
character by using the dictionary tool in construct.
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Next I plan to actually start working on the characters with the
basic movement and figuring out the correct size for them so that they don’t
take up too much of the screen. Will
also tweak the jump height, gravity, etc to make sure that the movement looks
real. As this shouldn’t take long I will also start working on the character
ability’s starting with the rouge.
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Mon W/B 26/01/15
(Detailed Weekly Summary)
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During this week I created all 4 characters and figured out the right
size, gravity and, speed, jump strength, etc. After this I started to work on
the abilities for the rouge which were straight forward until I got to the
ultimate ability which I couldn’t get to work so I had to change this to a
different ability. I also worked on the mage abilities but have yet to finish
these.
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For next week I plan to finish the mage abilities and begin working
on the hotbar that I will have in my game displaying the player health and
abilities/cooldowns.
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Mon W/B 02/02/15
(Detailed Weekly Summary)
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On this week I have created the hotbar for the player which displays
the players health and abilities, during this time I also set a cooldown
timer on the abilities so that when you use one an “X” will appear on the
ability that you used and won’t disappear until the timer has gone down to 0.
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Next I plan to make it possible to name your character to make the
experience more personal to the play and if I complete this I will create an
basic enemy sprite so that I can figure out the movement so that it follows
the player.
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Mon W/B 09/02/15
(Detailed Weekly Summary)
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During this week I watched tutorials and figured out how to make it
possible to let the player name their character that they will be playing
which was difficult at first but I got it to work okay I can now utilise this
feature in other aspects of my game. With this done I created a simple enemy
and coded his movement so that it would follow the player left and right.
However I could not get the enemy to jump meaning that it couldn’t follow the
player upwards.
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Next I want to try to fix the enemy so that it will be able to jump
and follow the player in every direction. I also want to begin experimenting
with NPC’s as I seen a tutorial that would be perfect for my game as it
allows the NPC to have a personalised
message including the players name and I also want the hotbar to
display the players name which isn’t too difficult.
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Mon W/B 16/02/15
(Detailed Weekly Summary)
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I still didn’t get the enemy to work meaning that it doesn’t jump so
can only follow the player, left, right and down. On the positive side I did
get the NPc working perfectly so that when the player is in range the NPC
will display a message which includes the name that the player provided
themselves. Also I made it so that the players name is displayed on the
hotbar right above the health bar. With these complete I had time to make it
so that when the enemy collides with the player it will take a random amount
of health from the player and when the players’ health is equal to 0 then the
character will be destroyed.
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With the basic mechanics done I plan to create some sprites next week
so I can see how they interact with each other and so I can get the
animations right.
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Mon W/B 23/02/15
(Detailed Weekly Summary)
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During this week I created the rouge sprite and the running animation
with took up most of my time and I then had to put this into construct 2 and
manually make the hitboxes for each frame of the character which also took a
lot of time. However once in the game the animation looked good and all the
abilities still worked with this new sprite.
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For the next week instead of making each and every character
different I plan to just re-skin the rouge character and animation that I
have already created to save time but I will still have to do the hitboxes
for each frame manually.
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Mon W/B 02/03/15
(Detailed Weekly Summary)
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At this point in time I realised that I had given myself an
impossible task to complete this project with everything that I wanted and as
this project was going on I slowly lost passion for this idea and I decided
to change it to something that it more simple and straight forward. I know I
wouldn’t have a lot of time so I would just have to make a quick demo to
demonstrate the game idea that I had
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So with in mind that I wanted to change my idea, next week I will
come up with a concept and character art that it simple and has a simple
animation that isn’t too hard to create.
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Mon W/B 09/03/15
(Detailed Weekly Summary)
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In this week I created all the sprites I would need for this new idea
which included character models, animations ,arrows, buttons, text, enemies
and an exit door.
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With these sprites created I plan to implement them into the game
concept that I have created by starting with the title screen and the
character select screen which is something I already know how to do due to my
previous attempt at a game.
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Mon W/B 16/03/15
(Detailed Weekly Summary)
Mon W/B 23/03/15
(Detailed Weekly Summary)
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During this week I created the whole title screen which is animated with
the character sprites, a guard sprite, title, and buttons to take you to
different pages when this is programmed.
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Next week I plan to make the main game screen which will have the
main gameplay focus which includes the players and the obstacles which they
have to avoid. As these are already created it will be easy to put them into
the game so I will also do some basic programming so that the players will be
able to move, the obstacles will be able to move and will also be able to
kill he players if they come into contact.
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Mon W/B 30/03/15
(Detailed Weekly Summary)
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During the week I inserted all the players with their animations,
fixed the hitboxes so that they would be smaller. I put all 5 characters that
I created into one family named “Players” so that it would be easier to code
instead of doing them individually. I also added in the enemy sprites (camera
sight and guards) but I couldn’t get the guard to work correctly so I just
have the camera sights for now. On the positive side, when the player comes
into contact with the camera sight the layout restarts.
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Next I plan to create the character select screen so that you will be
able to choose which character you would like to be to make the game feel
more personal. I will also try to fix the guard enemies so that they work as
intended as they will make the gameplay better all around. If I have the time
I will also make a layout that tells you the objective and the controls of
the game.
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Mon W/B 06/04/15
(Detailed Weekly Summary)
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During this week I created the instructions page and the character
select screen which are both working perfectly fine, I added in all the
relevant buttons and coded them all so that they go to the right pages. I
could still not get the guard to work so I don’t think I will include that in
my game as it doesn’t work correctly and may cause issues in the future.
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Next I want to create an end to the game so that when you get to the
end of the level you aren’t just stuck there with nothing to do, so for this
I will need to create some sprites such as a door and an exit sign.
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Mon W/B 13/04/15
(Detailed Weekly Summary)
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I created the sprites that I needed to finish off the quick demo that
I have been making for this new concept of a game. I imported the sprites
into the game and did all the relevant coding so that when you got to the end
of the level you’ll know that you’ve completed it.
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With this game now completed for the next few weeks I will be working
on my blog, doing my production diary by taking screenshots of everything
that I’ve done and slightly explain what I’m showing. I will also export the
game and then let other people play it so that I can get feedback on the
project as a whole.
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Mon W/B 20/04/15
(Detailed Weekly Summary)
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I have started work on my production log and exported my game.
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Finish the production log, get feedback on the game and then write an
evaluation.
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Mon W/B 27/04/15
(Detailed Weekly Summary)
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I have finished the production log by screen shotting every step and
then describing what I have done and how I have done this. I did plan to
write then evaluation but I just didn’t have the time.
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As I didn’t have the time to do the evaluation this week I will have
to push it back to start and complete it by the end of next week along with
the survey results that I will have to analyse.
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Mon W/B 04/05/15
(Detailed Weekly Summary)
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I have now created a survey, collected the results and wrote u my evaluation
taking about the entire project as a whole, the skills I’ve learnt and developed,
my time management and of course about the results that I gathered from the
survey about my game.
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Thursday, 23 June 2016
Task 5 - Production Diary
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