Thursday, 23 June 2016

Task 5 - Production Diary


PROGRESS UPDATE
PLAN FOR NEXT MONTH / WEEK (Including Possible Contingency Plans If Problems Anticipated) 
Mon W/B 08/01/16
(Detailed Weekly Summary)

So far when doing my final major project I have researched into different assignment briefs, done my initial research into the game that I want to create which will be a 2D questing/adventure game and now I am currently preparing my presentation which will finalise my ideas.
My plan is to finish this presentation so that it meets all of the requirements, I want to create my character assets, a very basic world layout and a prototype to show the client what the game would look like and play like. This presentation id due for the end of this week and I plan to meet that deadline with time to spare so I can check over everything and practice my presentation. 
Mon W/B 12/01/15
(Detailed Weekly Summary)

During the week off college I didn’t have a chance to do much work due to being busy with university interviews and other things. However last Friday I did give my presentation in front of the rest of the class and answered any questions that they had, I feel that the presentation went well as I portrayed all of my ideas very well and I also have a few new ideas to add to the game because of the class’s feedback.
For this week I want to start working on my games main title screen and character select screen so that I can ensure that there mechanics are working as they should and then after I am positive that they are working I will add the assets so that it looks ascetically pleasing.
Mon W/B 19/01/15
(Detailed Weekly Summary)

During this week I didn’t work on the title screen as I said that I would as I didn’t feel that it was as important/difficult as other aspects of the game to create. I did complete the character select screen in its simplest form by just using basic shapes to represent what will become portraits of each character. As well as doing this I also made it possible to name your character by using the dictionary tool in construct.
Next I plan to actually start working on the characters with the basic movement and figuring out the correct size for them so that they don’t take up too much of the screen.  Will also tweak the jump height, gravity, etc to make sure that the movement looks real. As this shouldn’t take long I will also start working on the character ability’s starting with the rouge.
Mon W/B 26/01/15
(Detailed Weekly Summary)

During this week I created all 4 characters and figured out the right size, gravity and, speed, jump strength, etc. After this I started to work on the abilities for the rouge which were straight forward until I got to the ultimate ability which I couldn’t get to work so I had to change this to a different ability. I also worked on the mage abilities but have yet to finish these.
For next week I plan to finish the mage abilities and begin working on the hotbar that I will have in my game displaying the player health and abilities/cooldowns.
Mon W/B 02/02/15
(Detailed Weekly Summary)

On this week I have created the hotbar for the player which displays the players health and abilities, during this time I also set a cooldown timer on the abilities so that when you use one an “X” will appear on the ability that you used and won’t disappear until the timer has gone down to 0.
Next I plan to make it possible to name your character to make the experience more personal to the play and if I complete this I will create an basic enemy sprite so that I can figure out the movement so that it follows the player.
Mon W/B 09/02/15
(Detailed Weekly Summary)

During this week I watched tutorials and figured out how to make it possible to let the player name their character that they will be playing which was difficult at first but I got it to work okay I can now utilise this feature in other aspects of my game. With this done I created a simple enemy and coded his movement so that it would follow the player left and right. However I could not get the enemy to jump meaning that it couldn’t follow the player upwards.
Next I want to try to fix the enemy so that it will be able to jump and follow the player in every direction. I also want to begin experimenting with NPC’s as I seen a tutorial that would be perfect for my game as it allows the NPC to have a personalised  message including the players name and I also want the hotbar to display the players name which isn’t too difficult.
Mon W/B 16/02/15
(Detailed Weekly Summary)

I still didn’t get the enemy to work meaning that it doesn’t jump so can only follow the player, left, right and down. On the positive side I did get the NPc working perfectly so that when the player is in range the NPC will display a message which includes the name that the player provided themselves. Also I made it so that the players name is displayed on the hotbar right above the health bar. With these complete I had time to make it so that when the enemy collides with the player it will take a random amount of health from the player and when the players’ health is equal to 0 then the character will be destroyed. 
With the basic mechanics done I plan to create some sprites next week so I can see how they interact with each other and so I can get the animations right.
Mon W/B 23/02/15
(Detailed Weekly Summary)

During this week I created the rouge sprite and the running animation with took up most of my time and I then had to put this into construct 2 and manually make the hitboxes for each frame of the character which also took a lot of time. However once in the game the animation looked good and all the abilities still worked with this new sprite.
For the next week instead of making each and every character different I plan to just re-skin the rouge character and animation that I have already created to save time but I will still have to do the hitboxes for each frame manually.
Mon W/B 02/03/15
(Detailed Weekly Summary)

At this point in time I realised that I had given myself an impossible task to complete this project with everything that I wanted and as this project was going on I slowly lost passion for this idea and I decided to change it to something that it more simple and straight forward. I know I wouldn’t have a lot of time so I would just have to make a quick demo to demonstrate the game idea that I had
So with in mind that I wanted to change my idea, next week I will come up with a concept and character art that it simple and has a simple animation that isn’t too hard to create.
Mon W/B 09/03/15
(Detailed Weekly Summary)

In this week I created all the sprites I would need for this new idea which included character models, animations ,arrows, buttons, text, enemies and an exit door.
With these sprites created I plan to implement them into the game concept that I have created by starting with the title screen and the character select screen which is something I already know how to do due to my previous attempt at a game.
Mon W/B 16/03/15
(Detailed Weekly Summary)
Mon W/B 23/03/15
(Detailed Weekly Summary)

During this week I created the whole title screen which is animated with the character sprites, a guard sprite, title, and buttons to take you to different pages when this is programmed.
Next week I plan to make the main game screen which will have the main gameplay focus which includes the players and the obstacles which they have to avoid. As these are already created it will be easy to put them into the game so I will also do some basic programming so that the players will be able to move, the obstacles will be able to move and will also be able to kill he players if they come into contact.
Mon W/B 30/03/15
(Detailed Weekly Summary)

During the week I inserted all the players with their animations, fixed the hitboxes so that they would be smaller. I put all 5 characters that I created into one family named “Players” so that it would be easier to code instead of doing them individually. I also added in the enemy sprites (camera sight and guards) but I couldn’t get the guard to work correctly so I just have the camera sights for now. On the positive side, when the player comes into contact with the camera sight the layout restarts. 
Next I plan to create the character select screen so that you will be able to choose which character you would like to be to make the game feel more personal. I will also try to fix the guard enemies so that they work as intended as they will make the gameplay better all around. If I have the time I will also make a layout that tells you the objective and the controls of the game.
Mon W/B 06/04/15
(Detailed Weekly Summary)

During this week I created the instructions page and the character select screen which are both working perfectly fine, I added in all the relevant buttons and coded them all so that they go to the right pages. I could still not get the guard to work so I don’t think I will include that in my game as it doesn’t work correctly and may cause issues in the future.
Next I want to create an end to the game so that when you get to the end of the level you aren’t just stuck there with nothing to do, so for this I will need to create some sprites such as a door and an exit sign.
Mon W/B 13/04/15
(Detailed Weekly Summary)

I created the sprites that I needed to finish off the quick demo that I have been making for this new concept of a game. I imported the sprites into the game and did all the relevant coding so that when you got to the end of the level you’ll know that you’ve completed it.
With this game now completed for the next few weeks I will be working on my blog, doing my production diary by taking screenshots of everything that I’ve done and slightly explain what I’m showing. I will also export the game and then let other people play it so that I can get feedback on the project as a whole.
Mon W/B 20/04/15
(Detailed Weekly Summary)

I have started work on my production log and exported my game.
Finish the production log, get feedback on the game and then write an evaluation.
Mon W/B 27/04/15
(Detailed Weekly Summary)

I have finished the production log by screen shotting every step and then describing what I have done and how I have done this. I did plan to write then evaluation but I just didn’t have the time.
As I didn’t have the time to do the evaluation this week I will have to push it back to start and complete it by the end of next week along with the survey results that I will have to analyse.
Mon W/B 04/05/15
(Detailed Weekly Summary)

I have now created a survey, collected the results and wrote u my evaluation taking about the entire project as a whole, the skills I’ve learnt and developed, my time management and of course about the results that I gathered from the survey about my game.



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